Tuesday, June 9, 2009

LOST   PLANET

Campaign

The entire game is played through the third person over-the-shoulder view. Players are allowed to switch between first person and third person at any moment. In the campaign mode, the player travels both on foot and riding giant robotscalled VSs. VS (or Vital Suits) that carry heavy fire power weapons such as chainguns and rockets and can pick up weapons lying on the ground and fire multiple weapons at once. On foot, the player is able to use a grappling hook to pull himself up to normally hard to reach places and to hook onto a VS and disassemble and hijack said VS. To command VS and use certain weapons, the player must defeat enemies or activate a data post to get thermal energy (an orange energy source used to power a large number of technology in the game). When the player's thermal level hits zero, the player's life slowly melts away and eventually causes the player to die. The player also engages in multiple VS battles throughout the game and contains 12 levels of play.[7]

Multiplayer

Multiplayer also forces the player to monitor thermal levels but instead of dying when their energy hits zero, they just can't get into VS or fire certain weapons that require energy. Multiplayer mode also utilizes data post. Post allow players to use their navigational radars which allow them to see incoming enemies as well as enemy posts.

Multiplayer includes four modes called Elimination, Team Elimination, Post Grab, and Fugitive. Players score points for killing other players and initiating post while they lose points for being killed or committing suicide. Post grab is a mode where players on opposite teams compete to capture all the post on a field to win or have the most posts when time runs out. Team-Elimination is a 16 player team competition while Elimination is a 16 player free for all mode. Fugitive is a game mode where one person is marked as a fugitive and the other players try to take all his points before time runs out. VS are also used in multiplayer and have the same capabilities as the ones in the campaign.[8]

Story

Background

Lost Planet begins in the year of T.C. -80 where the Earth has become too hostile for human life. A company named NEVEC(Neo-Venus Construction) tries to start colonization on the planet E.D.N. III. Upon arriving on the planet, NEVEC discovers an alien race called Akrid and are forced off the planet momentarily stopping colonization efforts. Returning to E.D.N. III with an army prepared to fight, they find that the Akrid contain an energy source called Thermal Energy that is needed to survive on the planet. NEVEC build the first VS powered by thermal energy and continue colonization efforts.

Synopsis

The game starts with Wayne and a band of snow pirates taking on a mission to kill the giant Akrid Green Eye. During their mission, Wayne is separated from his squad and watches his father's VS explode. Wayne is left drifting in the snow and is frozen solid for 30 years. Wayne wakes up and finds himself in the care of Yuri Solotov and his crew of snow pirates; Luka and Rick. Wayne finds that Yuri has equipped a thermal extension(or Harmonizer) to his arm and that Yuri is working to thaw out the planet to make it safe to live on. Wayne joins Yuri's band and while on a mission to wipe out a Akrid hive, fights a woman names Basil. Basil told him that Yuri has killed her husband and that she was looking for revenge. At the same time, Yuri mysteriously disappears leaving Wayne to question his loyalty. Basil goes on to explain that the extension is a harmonizer which slows down the aging process and unlocks the powers to Gale's VS. Angrier than ever, Wayne discover's the Green Eye's location and destroys it. Shortly after, Wayne and his VS are approached by the actual Isenberg Basil speaks of and are attacked by NEVEC. Slowly, after escaping the attack Wayne remembers that it wasn't Green Eye who killed his father, but Isenberg and NEVEC who did so. Wayne barely escapes back to Luka and finds that their pirate fortress has been sieged and that Rick has been taken captive. For the next few years, Wayne and Luka initiate hit and run attacks against NEVEC, which has taken control over the human race. During one of their attacks, they discover Luka and Rick still alive and are able to take a NEVEC troop named Joe hostage. After they interrogate him, they find out about NEVEC's Frontier Project. Joe tells them it is NEVEC's plan to make E.D.N. III a safe place to live for humans. After joining the snow pirates, Joe confesses everything the project will do. The project will use Thermal-Energy to wipe out all Akrid but will also kill all humans left on the surface while all of NEVEC watches safely from the sky. Horrified, the pirates go on a final mission to stop the project. Wayne confronts Bandero, Isenberg's second in command, killing him and retaining his father's rebuilt VS. Wayne finds Yuri and before dying from torture, Yuri gives Wayne an attachment to his Harmonizer which would allow him to unlock the true power of his VS.

While Wayne begins his attack on Isenberg, Basil sacrifices herself to buy him time and Joe sets off explosives to destroy the elevator from which NEVEC would hide. Wayne confronts Isenberg and after fighting in VSs, shoots him in the head with a single pistol bullet right before he passes out, losing his memory again. Wayne wakes up to find Luka starting to melt all of the ice and snow from the planet, and slowly colonization begins once more.

Development

Capcom first introduced Lost Planet on December 10, 2005 at a invite only press conference announcing Jun Takeuchi as both the producer and executive producer, Kenji Ohguro as the designer and Shin Kurosawa whom wrote the original story . At the conference, Capcom announced that they would follow the tradition of basing the main character of their game after a real person. Capcom decided to base the main character Wayne after the famous Korean star, Byung Hun Lee.[9] To capture the full essence of Lee, Capcom used a program called Face Robot. This allowed Capcom to use Lee's basic expressions and translate them to Wayne in the game. Capcom had Lee dress up in a recreation of Waynes attire and then did full body 3D scan to translate Lee into Wayne using a function called GATOR. But instead of using Lee for character animations, the developers did so manually. As for environments, Capcom used up to 300,000 to 600,000 polygons in the screen at once for a single battle. They then used anXSI program and then manually added in elaborate details. One of the main focuses of Lost Planet, was to make a game that could be a commercial success in both North America and Japan.[10]

Lost Planet also made an appearance at E3 2006. There, a new trailer debuted and a Xbox Live demo was announced for released by May 11, 2006, both multiplayer and single player.[11] At the Expo, Keiji Inafune explained Capcom's reason for choosing the Xbox 360 as the prime console saying "What the Xbox 360 represents is a great balance. When you think about when it was released, what it can do, how much it costs, the type of games it will have, it's just in a very nice position. The PlayStation 3 being that expensive is going to put it out of the price range of a lot of people, but yet the 360 will still be there. It will still be something that's affordable for enough people. The one disadvantage, unfortunately, is that it did not succeed in Japan.".[12] Lost Planet also made an appearance at Leipzig 2006, where it showcased a brand new trailer showing glimpses on online multiplayer.[13] Following its appearance in Leipzig, Lost Planet also appeared at the 2006 Tokyo Game Show and DICE 2009.[14]

Collector's and Colonies Edition

The Collector's Edition of the game was released on January 12, 2007 worldwide. The Collectors Edition included a special edition tin cover, an art book including exclusive cover art, multimedia cut scenes, and multiplayer maps that would not be released until months later for free.[15]

Lost Planet: Colonies is a gold edition version of Extreme Condition for the Xbox 360 and PC.[16] The game includes new multiplayer maps, a Human vs Akrid multiplayer mode, and a selection of new multiplayer characters and weapons.[17]

Colonies also introduces four new single-player modes: Score Attack (points are given for each kill dependent on kill type and weapon used, akin to the co-op mode in Halo 3), Time Trial Battle Mode (similar to the Arcade mode of Call of Duty 4: Modern Warfare), first person shooter mode, and Unlimited Mode (which must be unlocked).[18] The game also includes cross-platform play between Xbox Live and Games for Windows - Live users.[19] The Colonies edition is not compatible with the original Lost Planet save games or multiplayer game, so players of each release may only play with others who have the same release.[20] The game was released in North America on May 27, 2008; in Japan on May 29;[19] and in Europe on June 6.

Sequel

Main article: Lost Planet 2

A sequel to Lost Planet: Extreme Condition was announced on February 23, 2009, as an Xbox Live video that showed E.D.N. III melted giving way to lush jungles. Developers say that there have been major changes in the gameplay including the improved MT Framework engine and a new co-op campaign.[21] [22]

Downloadable content

Capcom announced three maps packs and a single map for downloadable content. The first map pack was released on March 9, 2007. The pack included "Radar Field" and "Island 902". The second pack was released on April 6, 2007 and contained the maps "Hive Complex" and "Trial Point". Then Capcom released the single map pack, "Battle Ground" on June 7, 2007 and the final pack on August 16, 2007 which included the maps "Lost Technology", "Ruins", and "Ice Drop".[23]

On July 16, 2007, Capcom announced the first downloadable content for the PC version. The content included new view modes resembling that of the Resident Evil series and a new multiplayer maps downloadable on the console versions. The content also included new characters including Joe from the campaign, Mega Man, and Dead Rising's Frank West.[24]

Feature film

In July 2008 it was announced that Metal Gear Solid voice actor and X-Men screenwriter David Hayter was in talks with Warner Bros. to write and direct a film based on Lost Planet.[25] On July 15, 2008 at the 2008 E3 Expo, Capcom announced their partnership with Warner Brothers to make the film based on this game,[26] with father and son producing team Avi and Ari Arad (The Incredible Hulk and Iron Man) also having been tapped to work on the project.[26]

Consumers

The demo for the Xbox 360 version was the second-highest downloaded demo on Xbox Live as of September 2007,[27] and the game was the 10th-most played game on the online service in 2007.[28] The Xbox 360 version was a best-seller in North America and the UK,[29][30][31] and was the highest-selling Xbox 360 game in the United States in January 2007 with 329,000 units sold.[32] Capcom shipped a million units of the game worldwide by January 17, 2007,[33] and by the end of March 2007, it had sold 1.37 million units.[34] A year after its release, the Japanese Xbox 360 version had sold 61,555 units and was the 10th-highest selling Xbox 360 game in the region.[35] The PlayStation 3 version was a best-seller in Japan and North America,[36][37] and entered the British sales charts at position 34 the week of its release.[38] The North America version received a boost in sales in December 2008 when Amazon offered a sale on the title.[39] Both console versions were popular titles on American video game rental company GameFly,[40][41][42] with the Xbox 360 version the service's number one rental across all platforms for a time in early 2007.[43] The PC version placed on the list of top 5 sellers in Japan.[44]

Awards

IGN gave the Xbox 360 version their Editor's Choice award,[58] and it won the award for best Xbox 360 game at the Leipzig Games Convention.[78] It received1UP.com's award for best action game at the Electronic Entertainment Expo (E3) video game convention in 2006,[79]and an "Award for Excellence" at the 2007 Japan Game Awards.[80] The game's marketing campaign won several awards at the 2007 MI6 awards show hosted by the Association of Electronic Interactive Marketers, including the "Gold" award for its limited edition packaging and "Silver" awards for its promotional poster and theatrical trailer.[81] Lost Planet's audio was nominated for Best Cinematic/Cut-Scene Audio and Sound Design of the Year at the Game Audio Network Guild's 2007 ceremony, but lost both awards to Gears of War.[82]

HEVENLY   SWORD

Prophecy

Nariko's warrior clan believes in a prophecy of a warrior sent from the heavens with a godly blade (called the Heavenly Sword), to defend them from the ultimate evil. When the warrior was finished with his task he left the blade behind on earth. Many men were immediately drunken with the desire to wield its power and murdered over its ownership. It was then that Nariko's clan ended the violence and took on the dangerous undertaking of protecting the sword from such corruption.

The clan believed that one day, in a year of the fire-horse (from chinese horoscope), a predestined male heir would be born and reclaim the sword as its rightful owner. Once this happened, peace and tranquility would return to the land and none would fight over the sword anymore. Their hopes were dashed however when the prophecy was nullified as on the day of the flaming mare, Shen's wife produced not a male child but rather a female child (Nariko) while dying in childbirth. Shen was first tempted to murder Nariko but guilt swayed him, and instead he brought the girl up and trained her to be a warrior.

Story

The game follows the story of Nariko, the fierce red-haired warrior whose clan has long protected the "Heavenly Sword", a god's blade of immense power that drains its wielder of their life force. A power hungry ruler known as King Bohan, seeks to obtain the sword to gain its devastating power.

Upon beginning the game, the player is immediately thrust into the final battle with Bohan's army. After slaying many of Bohan's soldiers, Nariko can no longer resist the sword's deadly curse. She falls to the ground as the characters of the sword deeply engrave themselves into her skin. After dying, she wakes up and finds herself in an empty clearing. Nariko laments at the sword's decision to take her at such a critical moment and begins to recall the last five days before her final battle.

Nariko's clan is assaulted by the first strike of King Bohan's forces. Before she joins the fight, Shen thrusts the sword into the ground next to her demanding that she take care of it. Nariko fights alongside her father and her clansmen as their defenses are weakened and stretched by scores of Bohan's warriors scaling the city walls accompanied with catapults. As the Warriors and Shen escape from Bohan's Army, Nariko protects them until spotting a catapult moving toward the fort. As Shen had earlier instructed her, she flees, as the fortress is apparently destroyed behind her. Whilst fleeing, she passes a large black bird with a golden head, which gives the impression that it is watching her. When Bohan's army captures her father and corners her in a retreat from the clan's city, Nariko has no choice but to wield the sword to defend herself in order to escape. She takes a flying leap off a cliff edge when Bohan's archers begin to fire at her.

Kai finds Nariko after disobeying Shen's orders to hide and informs her of the temple that her father and clansmen are being held captive. Nariko infiltrates the temple and is ambushed by Bohan's general, Flying Fox. She defeats Flying Fox for the time being and continues on to rescue her father. Meanwhile King Bohan plots to set up a trap for Nariko with his mistress Whiptail. Nariko sees her father dangling from a chain and falls for the bait. Whiptail's guards ambush her but are unsuccessful in their attempt to kill her. Whiptail decides to take Nariko on herself and tells Nariko the truth behind her father's original feelings about her birth - Shen wanted to kill Nariko shortly after her birth, but was unable to bring himself to do so. Nariko tells her father to leave her and fights with Whiptail. After Nariko impales Whiptail with the sword, King Bohan turns up and brutally snaps Whiptail's neck in her dying moments. Nariko passes out and is captured by Bohan.

Nariko awakens and realizes she has lost possession of the sword. King Bohan gleefully informs her that it is safely stored in his armory. Meanwhile, Kai makes her way to Nariko's holding cell. Kai is able to find where Nariko is imprisoned and begs that she comes home with her "like a good girl." Nariko explains to Kai that she needs to reacquire the Heavenly Sword to kill King Bohan. She asks Kai to retrieve the sword and Kai accepts the task. Kai eventually succeeds in finding the Heavenly Sword, only to also discover the corpse of her mother displayed as a gruesome trophy. In a flashback, it is revealed that, some years ago, Kai's mother was murdered in front of her eyes by Flying Fox. In the present day, Flying Fox suddenly appears and attacks Kai, who barely manages to escape with the sword. Bohan decides to throw a spectacle for his soldiers and forces Nariko to fight her own clansmen and Roach's pets monstrous creatures (Orangumen) in a pit. During a battle with these creatures, Kai comes flying from the rafters and throws Nariko the sword. When Nariko defeats all the Orangumen, Bohan orders his own son Roach to murder Nariko. After defeating Roach, both Nariko and Kai flee from the pit. Bohan then commands Flying Fox to kill Kai.

As the two try to escape the temple, Flying Fox cuts Kai off from Nariko's safety and they are separated. Nariko desperately tails Flying Fox in order to save Kai from being murdered. When she finally catches up with Flying Fox, he hangs Kai from a rope, dropping her from a great height. Believing Kai to be dead, Nariko screams in grief and rage, before beginning battle with Flying Fox. As Nariko and Flying Fox battle with each other, Kai suddenly stirs and reaches for her crossbow, shooting an arrow into Flying Fox. Her shot pierces his forehead and he falls to the ground, dead. Nariko releases the injured Kai from the noose and returns her to the care of the clan.

King Bohan rallies his men to launch a final attack to regain the Heavenly Sword. Nariko fights alongside her father and clansmen once more despite being outnumbered a thousand to one. Nariko kills countless of Bohan's troops with ease and destroys his catapults. Despite her efforts, the game is brought back to the beginning of the story where she fell to the ground dying. But this time, Nariko reverses her death by making a pact with the sword to protect it from becoming a trophy of war.

Nariko descends back onto the battlefield as a glowing white goddess radiant with light. Bohan looks to his pet raven (seen regularly throughout the story) and begs that it bestow him the power to destroy Nariko. This opens the possibility in the story that the raven is an incarnation of the evil Raven Lord defeated by the Heavenly Warrior in the animated prequel. Bohan gets his wish and the raven enters his body making him a dark, winged demon that is almost invincible. An epic battle ensues similar to the one foretold in the prophecy of the sword. Nariko manages to launch Bohan into the air, where she dices him with the sword before finally slamming him back to the ground. The raven leaves Bohan's body, and despite Bohan begging for mercy, pecks his eyes out and flies away. Nariko decides not to kill the defenseless Bohan and allows his son Roach to carry him away.

Though successful in protecting the sword from coming into the hands of ultimate evil (The Raven Lord/Bohan), Nariko still must give her life for wielding it, for that is the price for using the almighty sword, and the story comes to its end.

Nariko reflects to her father that she believes they have fought in vain for the prophecy, that she is not a warrior sent from heaven, but rather she chose to be the one who was going to save her people from evil. She took the sword, paid the price and ultimately defeated Bohan's, but nevertheless she was still a normal woman.

She also implies that the sword is not from heaven, as they believed it was, but somewhere else.

Nariko heals Kai and gives her the sword for safekeeping, before passing away. At the funeral, Nariko's body is placed into a boat filled with blossoms, and Kai and Shen cast her out to sea.

Development

Heavenly Sword started development on PC with a view to moving onto next generation platforms such as the Xbox 360 and PlayStation 3. The title was in development since 2003[3] with footage of the original PC version published on TeamXbox.com in 2004.[4] It had, at one time, been up and running on an early Xbox 360 prototype,[citation needed] but this was abandoned in favor of the PlayStation 3 when the title was picked up by SCEE. [1]. The game was developed using Havok Complete, a combination of Havok Physics and Havok Animation.[5]

Actor Andy Serkis, who is best known for his motion capture and voice work for the character Gollum in the The Lord of the Rings movies, performs as the voice and motion capture actor for King Bohan, one of the major characters in Heavenly Sword; he also acts as Dramatic Director for the game and is one of the writers of the story of the game.

A demo was released to the PlayStation Store on July 26, 2007 featuring a short, cinematic clip at the beginning and two brief enemy battles, lasting approximately five to ten minutes.

An eight-second clip of the game was seen in an episode of the TV series Heroes entitled "Parasite", ostensibly being played by Jessica Sanders and her son,Micah. It featured Nariko running across ropes as they were cut by Bohan's soldiers, before landing on the platform to face them.[6] Whilst the episode was broadcast over four months before the actual release of the game, the level displayed remained in the released build, including the rope sequence shown; the icons in the final game used to inform the player which buttons to press were changed from large, central icons as seen in the clip, to be smaller and positioned at the bottom of the screen.

Nariko as represented in Part I of the animated series

A series of Heavenly Sword animated episodes were released prior to the launch of the game itself, acting as a prequel to the events of the game. The series, which consists of five episodes, was produced by London production company Blinkink and animated by CHASE animation studios. The videos were made available both online[7] and through the PlayStation Store. The first two videos were also included on the retail version of the game; the latter three videos were not ready in time to be included.[8] The videos are

Production

Sony and Ninja Theory have made five 'making of' videos about the production of Heavenly Sword, with each one detailing a certain aspect of the games production, from music to motion capture. The videos can either be unlocked whilst playing the game or downloaded from the PlayStation Store.

Soundtrack

Nitin Sawhney composed the music for the soundtrack. It was performed by the Prague Philharmonic Orchestra conducted by Stephen Hussey. Tameem Antoniadesof Ninja Theory said "we have our big orchestral soundtrack but we wanted to add a more ethnic element and marry those two together. There are actually very few musicians in the world who are experts in both areas. Nitin Sawhney is one of them."[10] Sawhney stated that his creation of "musical textures take in everything from Hollywood, European and Chinese cinema to Indian and middle eastern instrumentation through the orchestras and soloists hovering between sonic tidal waves and reflective moments of intimate grace."[11]

Heavenly Sword sold over one million copies by May 2008.[20][21] The game has been praised for its graphics and combat system, while criticism has stemmed from the short length of the game and lack of online capabilities. Currently the game holds an average score of 79 out of 100 on Metacritic(based on 60 reviews),[13] while Game Rankings has an average score of 81% (based on 68 reviews).[12]

Trial Versions

Two playable demos were released on the PlayStation Store. The "Nariko" version was released worldwide while the "Kai" version was exclusive to Japan.

Sequel

According to Ninja Theory co-founder Tameem Antoniades, the story for the sequel has been already written; in fact a whole trilogy is being planned. He stated, "We've had the story for the sequel for a while now. Hopefully, if this game is successful, then there's no reason why there shouldn't be a sequel and we'd very much like to go into that."[22]

On March 21, 2008, on G4's Attack of the Show it was listed on the scrolling banner that Ninja Theory is not planning to create a sequel for Heavenly Sword, and instead has decided to work on a new project. Though information on the decision and the aforementioned project was sparse, it was stated that production time for the new project will span well over two years, and that the project, like Heavenly Sword, will be extremely cinematic.

On May 21, 2008, IT Manager “Peonic” announced that a follow-up to Heavenly Sword would be extremely unlikely due to Ninja Theory's decision to pursue opportunities within multi-platform development:

"We’re not abandoning HS just on a whim because we want to go off and do something different - there’s a great huge raft of reasons behind us taking the direction we are - and it’s also the nature of the business that I’m not allowed to share any of those reasons with you.

As for the ‘you’re just not doing HS2 NOW’ comments - well one thing you learn in this industry is that you never say ‘Never’. So I’m not going to say we’ll “never” go back and make HS2 - but it’s something I personally see as extremely unlikely."

However, since SCE retains the IP of Heavenly Sword, there's always the possibility of production on a sequel being outsourced to another developer.